Professional Projects

Smurfs Flower Defense

Smurfs Flower Defense

2025

Tawö

Tawö

2021

Pile Up!

Pile Up!

2020

TokoToko

TokoToko

2019

After-H

After-H

2019

Pro Fishing Simulator

Pro Fishing Simulator

2017

Crewsaders

Crewsaders

2016

Student Projects

Thunder

Thunder

2017

Laggy Buddy

Laggy Buddy

2017

Mazzeru

Mazzeru

2016

Sérénité

Sérénité

2015

Rogue Rider

Rogue Rider

2015

I love making games and stuff (っ.❛ ᴗ ❛.)っ✨

Ayo, I am a Game Programmer based in France, I'm currently working at Kalank as a Unity & Unreal Engine programmer. I have experience working on games published on Steam, Consoles, VR, MR, iOS & Android and you can check them all here!
I am mostly experienced in Unity and C#, but I'm now using Unreal Engine more and more, and I have also worked with various game engines and programming languages. My experience in VR gave me the opportunity to develop a strong interest for CPU & GPU performance optimization. I have a genuine interest in Game Design and I like to work closely with the rest of the development team to ensure the game fulfills everyone’s expectations.
You can checkout my LinkedIn or my Resume.

Skills

Programming Languages & Tools C# Advanced Blueprint (UE4/5) Advanced C++ Basic JavaScript Intermediate HTML/CSS Intermediate Git Advanced Game Engines Unity Advanced Unreal Engine 4/5 Advanced Construct 2 Intermediate Game Maker Intermediate Softwares Photoshop Intermediate Illustrator Basic Premiere Pro Intermediate Languages French Native English Fluent Japanese Pre-intermediate

(old) Demo Reel

The Smurfs - Flower Defense

Meta Store Link
My work : Gameplay Programming / Performance Optimization
Engine : Unreal Engine 5.3
Programming languages used : Blueprint / C++

Worked as an Unreal Engine 5 programmer on Smurfs Flower Defense, a VR/MR game. I was the sole programmer during prototyping, and then got joined by additional programmers after pre-production. During the entire project I had a strong focus on performance profiling, and was in charge of CPU & GPU optimization. Since we were a small team my work was diverse and also included developing various gameplay features, integrating art and sound assets, debugging, and managing source control.

Tawö

Official Website
My work : Gameplay Programming / Debugging
Engine : Unity
Programming languages used : C#

Worked on Tawö, a caritative mobile idle game. I joined the project during beta and I was the main programmer in charge of debugging, new features implementation, and overall finishing touches for the final release.

Pile Up! Box by Box

Steam Store Link
My work : Gameplay Programming / Debugging
Engine : Unity
Programming languages used : C#

Joined the team on Pile Up as a Gameplay Programmer to support them close to the game release. I mainly worked on last minute new game features, UI programming, and debugging.

Tokotoko

Apple App Store Link
My work : UI Programming
Engine : Unity
Programming languages used : C#

Programmed and integrated all of the main menu interface for the AR game TokoToko. Worked closely with the graphic artists to make the UI responsive on all types of devices, and create cool and smooth animations. I was also part of the team that showcased the game at the Tokyo Game Show 2019, holding the booth and interacting with players who were playing the game, in French and English, as well as Japanese.

After-H

Official Website
My work : Gameplay Programming / Performance Optimization
Engine : Unity
Programming languages used : C#

Worked as a Gameplay Programmer on After-H a VR Esport FPS. First professional experience on an online multiplayer game. My assignments included adding new guns into the game, working on the game’s co-op campaign, debugging and improvement of existing gameplay elements' behavior, and implementing various new gameplay mechanics. I was also greatly involved with performance optimization.

Pro Fishing Simulator

Steam Store Link
My work : Gameplay Programming / Tool Programming
Engine : Unity
Programming languages used : C#

5 months full-time internship in a video game studio based in Thailand. Worked on Pro Fishing Simulator, their first AA game for PC & Consoles. Implemented various gameplay mechanics, and worked on a Unity tool to ease the publication of new UI elements for online content.

Crewsaders

Steam Store Link
My work : Gameplay Programming
Engine : Unity
Programming languages used : C#

Crewsaders is the first game I worked on that has been released on Steam. First released as a student project, it got the opportunity to be published by Plug In Digital in an improved version a few months later. My work included programming the players character controller, and UI programming. Crewsaders is a frenzy couch based multiplayer game. 2 to 6 local players are divided into 2 teams controlling 2 gigantic robots fighting each other.

Thunder

itch.io Store Link
My work : Gameplay Programming
Engine : Unreal Engine 4
Programming languages used : Blueprint

Thunder is my graduation project at Cnam Enjmin. I was one of the gameplay programmer of the team, and it was my first VR project. In Thunder you're facing a gigantic storm in a post apocalyptic world, and you have to catch lightning bolt using a kite that you fly using the HTC Vive controllers.

Laggy Buddy

itch.io Store Link
My work : Gameplay Programming
Engine : Unity
Programming languages used : C#

A little platform game made in 48h during Global Game Jam 2017. The team was composed of only 2 programmers.

Mazzeru

itch.io Store Link
My work : Gameplay Programming / Tool Programming
Engine : Unreal Engine 4
Programming languages used : Blueprint

I got my first experience of working with the Unreal Engine 4 on this project, and I was the only programmer in the team. The game has been rewarded an "Honorable Mentions" in the Hits Playtime Awards. Mazzeru is a narrative and exploration game based on Corsican Tales. It is set on a small island where everyone knows each others, and rumors spread fast.

Sérénité

itch.io Store Link
My work : Gameplay Programming
Engine : Unity
Programming languages used : C#

This project was made in 3 days during the Ludum Dare 34 Game Jam, and I was the only programmer in the team. The game ended up in the LD34 Top 100 games, and was featured in a Rock Paper Shotgun article. In Sérénité you play a drop dripping her way down to a dreamy ocean

Rogue Rider

itch.io Store Link
My work : Gameplay Programming / UI Programming
Engine : Unity
Programming languages used : C#

This game was my graduation project at Isart Digital and I was working as a Gameplay Programmer. Rogue Rider is a shooter with Rogue Like elements. It includes procedurally generated roads to ride on with your bike, dozens of weapons to collect, and tons of different situations to handle.