Meta Store Link My work : Gameplay Programming / Performance Optimization Engine : Unreal Engine 5.3 Programming languages used : Blueprint / C++
Worked as an Unreal Engine 5 programmer on Smurfs Flower Defense, a VR/MR game. I was the sole programmer during prototyping, and then got joined by additional programmers after pre-production. During the entire project I had a strong focus on performance profiling, and was in charge of CPU & GPU optimization. Since we were a small team my work was diverse and also included developing various gameplay features, integrating art and sound assets, debugging, and managing source control.
Tawö
Official Website My work : Gameplay Programming / Debugging Engine : Unity Programming languages used : C#
Worked on Tawö, a caritative mobile idle game. I joined the project during beta and I was the main programmer in charge of debugging, new features implementation, and overall finishing touches for the final release.
Pile Up! Box by Box
Steam Store Link My work : Gameplay Programming / Debugging Engine : Unity Programming languages used : C#
Joined the team on Pile Up as a Gameplay Programmer to support them close to the game release. I mainly worked on last minute new game features, UI programming, and debugging.
Tokotoko
Apple App Store Link My work : UI Programming Engine : Unity Programming languages used : C#
Programmed and integrated all of the main menu interface for the AR game TokoToko. Worked closely with the graphic artists to make the UI responsive on all types of devices, and create cool and smooth animations. I was also part of the team that showcased the game at the Tokyo Game Show 2019, holding the booth and interacting with players who were playing the game, in French and English, as well as Japanese.
After-H
Official Website My work : Gameplay Programming / Performance Optimization Engine : Unity Programming languages used : C#
Worked as a Gameplay Programmer on After-H a VR Esport FPS. First professional experience on an online multiplayer game. My assignments included adding new guns into the game, working on the game’s co-op campaign, debugging and improvement of existing gameplay elements' behavior, and implementing various new gameplay mechanics. I was also greatly involved with performance optimization.
Pro Fishing Simulator
Steam Store Link My work : Gameplay Programming / Tool Programming Engine : Unity Programming languages used : C#
5 months full-time internship in a video game studio based in Thailand. Worked on Pro Fishing Simulator, their first AA game for PC & Consoles. Implemented various gameplay mechanics, and worked on a Unity tool to ease the publication of new UI elements for online content.
Crewsaders
Steam Store Link My work : Gameplay Programming Engine : Unity Programming languages used : C#
Crewsaders is the first game I worked on that has been released on Steam. First released as a student project, it got the opportunity to be published by Plug In Digital in an improved version a few months later. My work included programming the players character controller, and UI programming. Crewsaders is a frenzy couch based multiplayer game. 2 to 6 local players are divided into 2 teams controlling 2 gigantic robots fighting each other.
Thunder
itch.io Store Link My work : Gameplay Programming Engine : Unreal Engine 4 Programming languages used : Blueprint
Thunder is my graduation project at Cnam Enjmin. I was one of the gameplay programmer of the team, and it was my first VR project. In Thunder you're facing a gigantic storm in a post apocalyptic world, and you have to catch lightning bolt using a kite that you fly using the HTC Vive controllers.
Laggy Buddy
itch.io Store Link My work : Gameplay Programming Engine : Unity Programming languages used : C#
A little platform game made in 48h during Global Game Jam 2017. The team was composed of only 2 programmers.
Mazzeru
itch.io Store Link My work : Gameplay Programming / Tool Programming Engine : Unreal Engine 4 Programming languages used : Blueprint
I got my first experience of working with the Unreal Engine 4 on this project, and I was the only programmer in the team. The game has been rewarded an "Honorable Mentions" in the Hits Playtime Awards. Mazzeru is a narrative and exploration game based on Corsican Tales. It is set on a small island where everyone knows each others, and rumors spread fast.
Sérénité
itch.io Store Link My work : Gameplay Programming Engine : Unity Programming languages used : C#
This project was made in 3 days during the Ludum Dare 34 Game Jam, and I was the only programmer in the team. The game ended up in the LD34 Top 100 games, and was featured in a Rock Paper Shotgun article. In Sérénité you play a drop dripping her way down to a dreamy ocean
Rogue Rider
itch.io Store Link My work : Gameplay Programming / UI Programming Engine : Unity Programming languages used : C#
This game was my graduation project at Isart Digital and I was working as a Gameplay Programmer. Rogue Rider is a shooter with Rogue Like elements. It includes procedurally generated roads to ride on with your bike, dozens of weapons to collect, and tons of different situations to handle.